project: unstabilized
project: unstabilized
you've done it! hoping to break away from the repetitive monotony of modern life, you have signed up for that project: unstabilized program. and now it's actually happening. how unstabilized can you actually become?
a rather peculiar blend of typing-game mechanics, with roguelike elements (procedural room generation, perma-death), within a narrative that feels just slightly.. unstabilizing.
controls
- you can move with the arrow keys
- you can also move by clicking with the left mouse button in the direction you want to go.
- press space bar or enter to close dialog screens.
- (controls can be remapped in the settings screen.)
difficulty levels
i found it a little hard to adjust difficulty settings and estimate what would be challenging for people with varying typing speeds. the difficulty setting can be changed on the main menu.
- the default difficulty is normal, and i tried to balance it for average typing speeds (according to internet data). if you think it's too easy or too hard, please restart and adjust accordingly.
- if you type with two fingers, you should try the game on easy.
- if you feel like you can type above average without looking at your keyboard, you could try the game on hard.
- please note, however, that in all options, the game gets more and more difficult as you progress.
accessibility
- the movement controls can be remapped in the settings screen, from the main menu.
- the music and sound effects volumes can also be adjusted.
- if during the game you want to toggle the light effects on or off, you can press the L key while on the map.
credits
- game created on a pc running ubuntu, using the following free and open-source software: godot game engine, inkscape, and audacity.
- all audio and video assets are used under a cc0 license.
- visuals from game-icons.net are used under a cc-by-3.0 license, with respective credits to Lorc, Delapouite & contributors.
- pastel colors based on the Sulu palette, created by jumbledFox
jam
project: unstabilized was created for the godot wild jam #49, which ran from september 9th to the 25th. (happy 4th anniversary to the wild jam!)
overgrown: the further you progress in your unstabilization process, the more plants enshroud the rooms you pass through.
colossal creature: this one is admittedly a little far-fetched, but.. on every tenth room, you face a GIGANTIC HAND.
a blast from the pastel: all colors are based on the Sulu palette, created by jumbledFox
Status | Released |
Platforms | HTML5, Windows, Linux |
Author | subvertissement |
Made with | Inkscape, Audacity, Godot |
Tags | Experimental, Godot, Roguelite, Typing |
Average session | A few minutes |
Languages | English |
Inputs | Keyboard, Mouse |
Accessibility | Subtitles, Configurable controls |
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